14 this.
origin = ReadVector();
17 this.
angles = ReadAngleVector();
21 setsize(
this,
'-1 -1 -1',
'1 1 1');
23 generator_camera =
this;
31 vector autocvar_cl_eventchase_generator_viewoffset =
'0 0 80';
32 float autocvar_cl_eventchase_generator_distance = 400;
35 ons_roundlost = STAT(ROUNDLOST);
45 ons_roundlost =
false;
50 generator_origin = gen.origin;
61 M_ARGV(1,
vector) = autocvar_cl_eventchase_generator_viewoffset;
62 M_ARGV(0,
float) = autocvar_cl_eventchase_generator_distance;
#define IL_EACH(this, cond, body)
#define REGISTER_NET_LINKED(id)
#define REGISTER_MUTATOR(id, dependence)
int WantEventchase(entity this, bool want_vehiclechase)
#define NET_HANDLE(id, param)
#define setmodel(this, m)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
float GetResource(entity e, Resource res_type)
Returns the current amount of resource the given entity has.
#define MUTATOR_HOOKFUNCTION(...)