7 WriteHeader(MSG_ENTITY, ENT_CLIENT_CORNER);
11 WriteVector(MSG_ENTITY, this.
origin);
39 void corner_link(
entity this)
54 void corner_remove(
entity this)
68 this.
origin = ReadVector();
71 int targbits = ReadByte();
80 this.
wait = ReadByte();
86 this.entremove = corner_remove;
#define REGISTER_NET_LINKED(id)
#define NET_HANDLE(id, param)
spawnfunc(info_player_attacker)
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
#define BITSET(var, mask, flag)