27 #define CPGEN_SPAWN_OFFSET ('0 0 1' * (PL_MAX_CONST.z - 13)) float autocvar_g_onslaught_point_limit
void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius)
void havocbot_role_ons_defense(entity this)
void havocbot_ons_reset_role(entity this)
const float GEN_THINKRATE
entity havocbot_ons_target
const int HAVOCBOT_ONS_ROLE_ASSISTANT
float havocbot_attack_time
const int HAVOCBOT_ONS_ROLE_NONE
void GameRules_limit_score(int limit)
void ons_ControlPoint_UpdateSprite(entity e)
const vector CPGEN_WAYPOINT_OFFSET
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius)
float ons_overtime_damagedelay
bool ons_ControlPoint_Attackable(entity cp, int teamnum)
entity ons_worldgeneratornext
float ons_notification_time[17]
void ons_Generator_UpdateSprite(entity e)
void GameRules_teams(bool value)
void havocbot_role_ons_offense(entity this)
entity ons_worldgeneratorlist
const int HAVOCBOT_ONS_ROLE_OFFENSE
const float ONS_CP_THINKRATE
vector(float skel, float bonenum) _skel_get_boneabs_hidden
IntrusiveList g_onsshields
void havocbot_role_ons_assistant(entity this)
const int HAVOCBOT_ONS_ROLE_DEFENSE
float ons_captureshield_force
const vector CPICON_OFFSET
REGISTER_MUTATOR(ons, false)