Xonotic
dialog_hudpanel_ammo.qc
Go to the documentation of this file.
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#include "
dialog_hudpanel_ammo.qh
"
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#include "
slider.qh
"
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#include "
checkbox.qh
"
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#include "
textlabel.qh
"
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#include "
radiobutton.qh
"
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void
XonoticHUDAmmoDialog_fill
(
entity
me)
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{
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entity
e;
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string
panelname =
"ammo"
;
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dialog_hudpanel_main_checkbox
(me, panelname);
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dialog_hudpanel_main_settings
(me, panelname);
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me.TR(me);
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me.TD(me, 1, 4, e =
makeXonoticTextLabel
(0, _(
"Ammunition display:"
)));
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me.TR(me);
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me.TDempty(me, 0.2);
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me.TD(me, 1, 3.8, e =
makeXonoticCheckBox
(0,
"hud_panel_ammo_onlycurrent"
, _(
"Show only current ammo type"
)));
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me.TR(me);
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me.TDempty(me, 0.2);
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me.TD(me, 1, 1.2, e =
makeXonoticTextLabel
(0, _(
"Noncurrent alpha:"
)));
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me.TD(me, 1, 2.6, e =
makeXonoticSlider
(0, 1, 0.1,
"hud_panel_ammo_noncurrent_alpha"
));
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me.TR(me);
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me.TDempty(me, 0.2);
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me.TD(me, 1, 1.2, e =
makeXonoticTextLabel
(0, _(
"Noncurrent scale:"
)));
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me.TD(me, 1, 2.6, e =
makeXonoticSlider
(0, 1, 0.1,
"hud_panel_ammo_noncurrent_scale"
));
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me.TR(me);
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me.TDempty(me, 0.2);
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me.TD(me, 1, 1.2, e =
makeXonoticTextLabel
(0, _(
"Align icon:"
)));
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me.TD(me, 1, 2.6/2, e =
makeXonoticRadioButton
(2,
"hud_panel_ammo_iconalign"
,
"0"
, _(
"Left"
)));
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me.TD(me, 1, 2.6/2, e =
makeXonoticRadioButton
(2,
"hud_panel_ammo_iconalign"
,
"1"
, _(
"Right"
)));
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}
dialog_hudpanel_ammo.qh
makeXonoticRadioButton
entity makeXonoticRadioButton(float theGroup, string theCvar, string theValue, string theText)
Definition:
radiobutton.qc:10
entity
entity() spawn
dialog_hudpanel_main_settings
void dialog_hudpanel_main_settings(entity me, string panelname)
Definition:
util.qc:773
makeXonoticTextLabel
entity makeXonoticTextLabel(float theAlign, string theText)
Definition:
textlabel.qc:3
makeXonoticSlider
entity makeXonoticSlider(float theValueMin, float theValueMax, float theValueStep, string theCvar)
Definition:
slider.qc:10
dialog_hudpanel_main_checkbox
void dialog_hudpanel_main_checkbox(entity me, string panelname)
Definition:
util.qc:764
checkbox.qh
slider.qh
textlabel.qh
XonoticHUDAmmoDialog_fill
void XonoticHUDAmmoDialog_fill(entity me)
Definition:
dialog_hudpanel_ammo.qc:8
radiobutton.qh
makeXonoticCheckBox
entity makeXonoticCheckBox(float isInverted, string theCvar, string theText)
Definition:
checkbox.qc:28
menu
xonotic
dialog_hudpanel_ammo.qc
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