Xonotic
weapons.qh
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1 #pragma once
2 #include "../panel.qh"
3 
39 
42 
43 const int MAX_ACCURACY_LEVELS = 10;
49 void Accuracy_LoadLevels();
50 
51 void Accuracy_LoadColors();
52 
int autocvar_hud_panel_weapons_label
Definition: weapons.qh:25
int autocvar_hud_panel_weapons_ammo_full_rockets
Definition: weapons.qh:13
int autocvar_hud_panel_weapons_ammo_full_fuel
Definition: weapons.qh:11
int autocvar_hud_panel_weapons_ammo_full_plasma
Definition: weapons.qh:10
float autocvar_hud_panel_weapons_aspect
Definition: weapons.qh:15
float acc_lev[MAX_ACCURACY_LEVELS]
Definition: weapons.qh:44
bool autocvar_hud_panel_weapons_accuracy
Definition: weapons.qh:5
vector Accuracy_GetColor(float accuracy)
Definition: weapons.qc:67
float autocvar_hud_panel_weapons_complainbubble_fadetime
Definition: weapons.qh:20
bool autocvar_hud_panel_weapons_complainbubble
Definition: weapons.qh:16
bool autocvar_hud_panel_weapons_hide_ondeath
Definition: weapons.qh:24
string autocvar_hud_panel_weapons_complainbubble_color_donthave
Definition: weapons.qh:17
float autocvar_hud_panel_weapons_selection_radius
Definition: weapons.qh:30
int autocvar_hud_panel_weapons_ammo_full_cells
Definition: weapons.qh:9
float autocvar_hud_panel_weapons_ammo_alpha
Definition: weapons.qh:7
int autocvar_hud_panel_weapons_ammo_full_shells
Definition: weapons.qh:14
float acc_col_loadtime
Definition: weapons.qh:46
bool autocvar_hud_panel_weapons_orderbyimpulse
Definition: weapons.qh:34
float autocvar_hud_panel_weapons_noncurrent_alpha
Definition: weapons.qh:28
float autocvar_hud_panel_weapons_timeout_fadefgmin
Definition: weapons.qh:36
entity accuracy
Definition: accuracy.qh:26
float autocvar_hud_panel_weapons_timeout
Definition: weapons.qh:32
void Accuracy_LoadLevels()
Definition: weapons.qc:38
int autocvar_hud_panel_weapons_ammo_full_nails
Definition: weapons.qh:12
int acc_levels
Definition: weapons.qh:47
string autocvar_accuracy_color_levels
Definition: weapons.qh:40
string autocvar_cl_weaponpriority
Definition: weapons.qh:41
float autocvar_hud_panel_weapons_noncurrent_scale
Definition: weapons.qh:29
bool autocvar_hud_panel_weapons_ammo
Definition: weapons.qh:6
string autocvar_hud_panel_weapons_complainbubble_color_unavailable
Definition: weapons.qh:19
float autocvar_hud_panel_weapons_label_scale
Definition: weapons.qh:26
float autocvar_hud_panel_weapons_timeout_fadebgmin
Definition: weapons.qh:35
void Accuracy_LoadColors()
Definition: weapons.qc:55
vector(float skel, float bonenum) _skel_get_boneabs_hidden
int autocvar_hud_panel_weapons_onlyowned
Definition: weapons.qh:27
vector acc_col[MAX_ACCURACY_LEVELS]
Definition: weapons.qh:45
const int MAX_ACCURACY_LEVELS
Definition: weapons.qh:43
bool autocvar_hud_panel_weapons
Definition: weapons.qh:4
float autocvar_hud_panel_weapons_complainbubble_padding
Definition: weapons.qh:21
float autocvar_hud_panel_weapons_timeout_speed_in
Definition: weapons.qh:37
string acc_color_levels
Definition: weapons.qh:48
float autocvar_hud_panel_weapons_complainbubble_time
Definition: weapons.qh:22
int autocvar_hud_panel_weapons_timeout_effect
Definition: weapons.qh:33
bool autocvar_hud_panel_weapons_dynamichud
Definition: weapons.qh:23
string autocvar_hud_panel_weapons_complainbubble_color_outofammo
Definition: weapons.qh:18
float autocvar_hud_panel_weapons_selection_speed
Definition: weapons.qh:31
string autocvar_hud_panel_weapons_ammo_color
Definition: weapons.qh:8
float autocvar_hud_panel_weapons_timeout_speed_out
Definition: weapons.qh:38