int autocvar_hud_panel_weapons_label
int autocvar_hud_panel_weapons_ammo_full_rockets
int autocvar_hud_panel_weapons_ammo_full_fuel
int autocvar_hud_panel_weapons_ammo_full_plasma
float autocvar_hud_panel_weapons_aspect
float acc_lev[MAX_ACCURACY_LEVELS]
bool autocvar_hud_panel_weapons_accuracy
vector Accuracy_GetColor(float accuracy)
float autocvar_hud_panel_weapons_complainbubble_fadetime
bool autocvar_hud_panel_weapons_complainbubble
bool autocvar_hud_panel_weapons_hide_ondeath
string autocvar_hud_panel_weapons_complainbubble_color_donthave
float autocvar_hud_panel_weapons_selection_radius
int autocvar_hud_panel_weapons_ammo_full_cells
float autocvar_hud_panel_weapons_ammo_alpha
int autocvar_hud_panel_weapons_ammo_full_shells
bool autocvar_hud_panel_weapons_orderbyimpulse
float autocvar_hud_panel_weapons_noncurrent_alpha
float autocvar_hud_panel_weapons_timeout_fadefgmin
float autocvar_hud_panel_weapons_timeout
void Accuracy_LoadLevels()
int autocvar_hud_panel_weapons_ammo_full_nails
string autocvar_accuracy_color_levels
string autocvar_cl_weaponpriority
float autocvar_hud_panel_weapons_noncurrent_scale
bool autocvar_hud_panel_weapons_ammo
string autocvar_hud_panel_weapons_complainbubble_color_unavailable
float autocvar_hud_panel_weapons_label_scale
float autocvar_hud_panel_weapons_timeout_fadebgmin
void Accuracy_LoadColors()
vector(float skel, float bonenum) _skel_get_boneabs_hidden
int autocvar_hud_panel_weapons_onlyowned
vector acc_col[MAX_ACCURACY_LEVELS]
const int MAX_ACCURACY_LEVELS
bool autocvar_hud_panel_weapons
float autocvar_hud_panel_weapons_complainbubble_padding
float autocvar_hud_panel_weapons_timeout_speed_in
float autocvar_hud_panel_weapons_complainbubble_time
int autocvar_hud_panel_weapons_timeout_effect
bool autocvar_hud_panel_weapons_dynamichud
string autocvar_hud_panel_weapons_complainbubble_color_outofammo
float autocvar_hud_panel_weapons_selection_speed
string autocvar_hud_panel_weapons_ammo_color
float autocvar_hud_panel_weapons_timeout_speed_out