int have_team_spawns_forteams
spawn_evalfunc_t spawn_evalfunc
float autocvar_r_showbboxes
const int SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM
const int SPAWN_PRIO_GOOD_DISTANCE
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
entity Spawn_FilterOutBadSpots(entity this, entity firstspot, float mindist, float teamcheck, bool targetcheck)
float autocvar_g_spawn_furthest
bool autocvar_g_spawn_alloweffects
bool autocvar_g_spawnpoints_auto_move_out_of_solid
STATIC_INIT(g_spawnpoints)
void spawnpoint_use(entity this, entity actor, entity trigger)
vector(entity this, entity player, entity spot, vector current) spawn_evalfunc_t
entity SelectSpawnPoint(entity this, bool anypoint)
bool some_spawn_has_been_used
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int SPAWN_PRIO_NEAR_TEAMMATE_FOUND
bool autocvar_g_spawn_useallspawns
spawnfunc(info_player_deathmatch)
const int SPAWN_PRIO_RACE_PREVIOUS_SPAWN
IntrusiveList g_spawnpoints
bool SpawnEvent_Send(entity this, entity to, int sf)