void SoundList_Filter_Change(entity box, entity me)
#define METHOD(cname, name, prototype)
entity makeXonoticSoundList()
void SoundList_Add(entity box, entity me)
void SoundList_Menu_Track_Change(entity box, entity me)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
void SoundList_Add_All(entity box, entity me)
void SoundList_Menu_Track_Reset(entity box, entity me)