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Xonotic
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#include "sv_powerups.qh"
Include dependency graph for sv_powerups.qc:Go to the source code of this file.
Functions | |
| MUTATOR_HOOKFUNCTION (powerups, W_PlayStrengthSound) | |
| MUTATOR_HOOKFUNCTION (powerups, LogDeath_AppendItemCodes) | |
| MUTATOR_HOOKFUNCTION (powerups, Damage_Calculate) | |
| MUTATOR_HOOKFUNCTION (powerups, CustomizeWaypoint) | |
| MUTATOR_HOOKFUNCTION (powerups, MonsterValidTarget) | |
| MUTATOR_HOOKFUNCTION (powerups, ItemTouched) | |
| MUTATOR_HOOKFUNCTION (powerups, PlayerDies) | |
| MUTATOR_HOOKFUNCTION (powerups, PlayerPhysics_UpdateStats) | |
| MUTATOR_HOOKFUNCTION (powerups, WeaponRateFactor) | |
| MUTATOR_HOOKFUNCTION (powerups, BuildMutatorsPrettyString) | |
| MUTATOR_HOOKFUNCTION (powerups, BotShouldAttack) | |
| MUTATOR_HOOKFUNCTION (powerups, BuildMutatorsString) | |
| void | powerups_DropItem (entity this, StatusEffects effect) |
| void | powerups_DropItem_Think (entity this) |
| MUTATOR_HOOKFUNCTION | ( | powerups | , |
| W_PlayStrengthSound | |||
| ) |
Definition at line 3 of file sv_powerups.qc.
References ATTEN_NORM, autocvar_sv_strengthsound_antispam_refire_threshold, autocvar_sv_strengthsound_antispam_time, CH_TRIGGER, entity(), M_ARGV, sound, time, and VOL_BASE.
Here is the call graph for this function:| MUTATOR_HOOKFUNCTION | ( | powerups | , |
| LogDeath_AppendItemCodes | |||
| ) |
Definition at line 17 of file sv_powerups.qc.
References entity(), M_ARGV, and strcat().
Here is the call graph for this function:| MUTATOR_HOOKFUNCTION | ( | powerups | , |
| Damage_Calculate | |||
| ) |
Definition at line 30 of file sv_powerups.qc.
References entity(), M_ARGV, and vector().
Here is the call graph for this function:| MUTATOR_HOOKFUNCTION | ( | powerups | , |
| CustomizeWaypoint | |||
| ) |
| MUTATOR_HOOKFUNCTION | ( | powerups | , |
| MonsterValidTarget | |||
| ) |
Definition at line 74 of file sv_powerups.qc.
References entity(), and M_ARGV.
Here is the call graph for this function:| MUTATOR_HOOKFUNCTION | ( | powerups | , |
| ItemTouched | |||
| ) |
Definition at line 144 of file sv_powerups.qc.
References entity(), and M_ARGV.
Here is the call graph for this function:| MUTATOR_HOOKFUNCTION | ( | powerups | , |
| PlayerDies | |||
| ) |
Definition at line 151 of file sv_powerups.qc.
References autocvar_g_powerups_drop_ondeath, entity(), FOREACH, and M_ARGV.
Here is the call graph for this function:| MUTATOR_HOOKFUNCTION | ( | powerups | , |
| PlayerPhysics_UpdateStats | |||
| ) |
Definition at line 165 of file sv_powerups.qc.
References entity(), and M_ARGV.
Here is the call graph for this function:| MUTATOR_HOOKFUNCTION | ( | powerups | , |
| WeaponRateFactor | |||
| ) |
Definition at line 174 of file sv_powerups.qc.
References entity(), and M_ARGV.
Here is the call graph for this function:| MUTATOR_HOOKFUNCTION | ( | powerups | , |
| BuildMutatorsPrettyString | |||
| ) |
Definition at line 182 of file sv_powerups.qc.
References autocvar_g_powerups, M_ARGV, and strcat().
Here is the call graph for this function:| MUTATOR_HOOKFUNCTION | ( | powerups | , |
| BotShouldAttack | |||
| ) |
Definition at line 190 of file sv_powerups.qc.
References entity(), and M_ARGV.
Here is the call graph for this function:| MUTATOR_HOOKFUNCTION | ( | powerups | , |
| BuildMutatorsString | |||
| ) |
Definition at line 198 of file sv_powerups.qc.
References autocvar_g_powerups, M_ARGV, and strcat().
Here is the call graph for this function:| void powerups_DropItem | ( | entity | this, |
| StatusEffects | effect | ||
| ) |
Definition at line 97 of file sv_powerups.qc.
References autocvar_g_items_dropped_lifetime, autocvar_g_powerups_drop_ondeath, entity(), Item_DefinitionFromInternalName(), Item_InitializeLoot(), Item_SetExpiring(), NULL, powerups_DropItem_Think(), randomvec(), RES_HEALTH, SetResourceExplicit(), setthink, spawn(), and time.
Here is the call graph for this function:Definition at line 80 of file sv_powerups.qc.
References autocvar_g_powerups_drop_ondeath, GetResource(), nextthink, RES_HEALTH, TakeResource(), and time.
Referenced by powerups_DropItem().
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