void KeyBinder_Bind_Clear(entity btn, entity me)
void KeyBinder_Bind_Change(entity btn, entity me)
#define METHOD(cname, name, prototype)
entity makeXonoticKeyBinder()
void KeyBinder_Bind_Edit(entity btn, entity me)
void KeyBinder_Bind_Reset_All(entity btn, entity me)
vector(float skel, float bonenum) _skel_get_boneabs_hidden