26 for(surface = start ; surface.z < (end.z + 32); ++surface.z)
39 if(
fabs(surface.z - end.z) > 32)
126 float distance =
vlen(start - end);
129 vector last_point = start;
130 for(
int i = 1; i < steps; ++i)
vector pathlib_wateroutnode(entity this, vector start, vector end, float doedge)
vector pathlib_swimnode(entity this, vector start, vector end, float doedge)
const float CONTENT_SOLID
void a_think(entity this)
const float CONTENT_EMPTY
vector pathlib_flynode(entity this, vector start, vector end, float doedge)
const float CONTENT_WATER
vector(float skel, float bonenum) _skel_get_boneabs_hidden
bool pathlib_movenode_goodnode
vector pathlib_walknode(entity this, vector start, vector end, float doedge)
ERASEABLE float fsnap(float val, float fsize)