Xonotic
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Purpose: common player state, usable on client and server Client: singleton representing the viewed player Server: instance per client, clients decoupled from players. More...
Public Member Functions | |
ATTRIB (PlayerState, m_client, entity) | |
PlayerState ::PlayerState (entity client) | |
Purpose: common player state, usable on client and server Client: singleton representing the viewed player Server: instance per client, clients decoupled from players.
PlayerState::ATTRIB | ( | PlayerState | , |
m_client | , | ||
entity | |||
) |
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inline |
Definition at line 10 of file state.qh.
References CONSTRUCT, and ENDCLASS.