Xonotic
dialog_firstrun.qh
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1 #pragma once
2 
3 #include "rootdialog.qh"
5  METHOD(XonoticFirstRunDialog, fill, void(entity));
6  METHOD(XonoticFirstRunDialog, shouldShow, bool());
7  ATTRIB(XonoticFirstRunDialog, title, string, _("Welcome"));
8  ATTRIB(XonoticFirstRunDialog, color, vector, SKINCOLOR_DIALOG_FIRSTRUN);
9  ATTRIB(XonoticFirstRunDialog, intendedWidth, float, 0.7);
10  ATTRIB(XonoticFirstRunDialog, rows, float, 16);
11  ATTRIB(XonoticFirstRunDialog, columns, float, 6);
12  ATTRIB(XonoticFirstRunDialog, name, string, "FirstRun");
13  ATTRIB(XonoticFirstRunDialog, playerNameLabel, entity);
14  ATTRIB(XonoticFirstRunDialog, playerNameLabelAlpha, float, 0);
15 
16  ATTRIB(XonoticFirstRunDialog, closable, float, 0);
vector color
CLASS(Object) Object
Definition: oo.qh:318
entity() spawn
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
#define ATTRIB(...)
Definition: oo.qh:136
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ENDCLASS(cname)
Definition: oo.qh:269