Xonotic
cl_vehicles.qh
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1 #pragma once
2 
12 
13 const string vCROSS_BURST = "gfx/vehicles/crosshair_burst";
14 const string vCROSS_DROP = "gfx/vehicles/crosshair_drop";
15 const string vCROSS_GUIDE = "gfx/vehicles/crosshair_guide";
16 const string vCROSS_HEAL = "gfx/vehicles/crosshair_heal";
17 const string vCROSS_HINT = "gfx/vehicles/crosshair_hint";
18 const string vCROSS_LOCK = "gfx/vehicles/crosshair_lock";
19 const string vCROSS_RAIN = "gfx/vehicles/crosshair_rain";
20 
22 
23 const int MAX_AXH = 4;
25 
26 .string axh_image;
27 .float axh_fadetime;
29 
30 float alarm1time;
31 float alarm2time;
32 
35 
36 #define weapon2mode STAT(VEHICLESTAT_W2MODE)
const string vCROSS_BURST
Definition: cl_vehicles.qh:13
bool autocvar_cl_vehicles_crosshair_colorize
Definition: cl_vehicles.qh:8
const string vCROSS_RAIN
Definition: cl_vehicles.qh:19
float autocvar_cl_vehicles_hudscale
Definition: cl_vehicles.qh:5
float alarm1time
Definition: cl_vehicles.qh:30
entity() spawn
bool autocvar_cl_vehicles_alarm
Definition: cl_vehicles.qh:3
bool autocvar_cl_vehicles_hud_tactical
Definition: cl_vehicles.qh:4
int axh_drawflag
Definition: cl_vehicles.qh:28
entity dropmark
Definition: cl_vehicles.qh:21
const int MAX_AXH
Definition: cl_vehicles.qh:23
float alarm2time
Definition: cl_vehicles.qh:31
entity AuxiliaryXhair[MAX_AXH]
Definition: cl_vehicles.qh:24
bool autocvar__vehicles_shownchasemessage
Definition: cl_vehicles.qh:9
float axh_fadetime
Definition: cl_vehicles.qh:27
const string vCROSS_LOCK
Definition: cl_vehicles.qh:18
vector vehicleHud_Size
Definition: cl_vehicles.qh:33
vector autocvar_hud_progressbar_vehicles_ammo1_color
Definition: cl_vehicles.qh:10
vector(float skel, float bonenum) _skel_get_boneabs_hidden
vector vehicleHud_Pos
Definition: cl_vehicles.qh:34
const string vCROSS_HINT
Definition: cl_vehicles.qh:17
float autocvar_cl_vehicles_notify_time
Definition: cl_vehicles.qh:6
vector autocvar_hud_progressbar_vehicles_ammo2_color
Definition: cl_vehicles.qh:11
const string vCROSS_DROP
Definition: cl_vehicles.qh:14
string axh_image
Definition: cl_vehicles.qh:26
const string vCROSS_HEAL
Definition: cl_vehicles.qh:16
const string vCROSS_GUIDE
Definition: cl_vehicles.qh:15
float autocvar_cl_vehicles_crosshair_size
Definition: cl_vehicles.qh:7