Xonotic
dialog_uid2name.qc
Go to the documentation of this file.
1
#include "
dialog_uid2name.qh
"
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3
#include "
textlabel.qh
"
4
#include "
commandbutton.qh
"
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void
XonoticUid2NameDialog_fill
(
entity
me)
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{
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entity
e;
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me.TR(me);
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me.TD(me, 1, 2,
makeXonoticTextLabel
(0.5, _(
"Allow player statistics to use your nickname?"
)));
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me.TR(me);
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me.TD(me, 1, 2,
makeXonoticTextLabel
(0.5, _(
"Answering \"No\" you will appear as \"Anonymous player\""
)));
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me.TR(me);
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me.TR(me);
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me.TD(me, 1, 1, e =
makeXonoticCommandButton
(_(
"Yes"
),
'0 0 0'
,
"vyes; setreport cl_allow_uid2name 1"
,
COMMANDBUTTON_CLOSE
));
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e.preferredFocusPriority = 1;
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me.TD(me, 1, 1, e =
makeXonoticCommandButton
(_(
"No"
),
'0 0 0'
,
"vno; setreport cl_allow_uid2name 0"
,
COMMANDBUTTON_CLOSE
));
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}
XonoticUid2NameDialog_fill
void XonoticUid2NameDialog_fill(entity me)
Definition:
dialog_uid2name.qc:6
entity
entity() spawn
makeXonoticTextLabel
entity makeXonoticTextLabel(float theAlign, string theText)
Definition:
textlabel.qc:3
dialog_uid2name.qh
COMMANDBUTTON_CLOSE
#define COMMANDBUTTON_CLOSE
Definition:
commandbutton.qh:14
textlabel.qh
makeXonoticCommandButton
entity makeXonoticCommandButton(string theText, vector theColor, string theCommand, int theFlags)
Definition:
commandbutton.qc:10
commandbutton.qh
menu
xonotic
dialog_uid2name.qc
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1.8.13