Xonotic
dialog_settings_game_weapons.qh
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1 #pragma once
2 
3 #include "tab.qh"
6  METHOD(XonoticGameWeaponsSettingsTab, showNotify, void(entity));
7  ATTRIB(XonoticGameWeaponsSettingsTab, title, string, _("Weapons"));
8  ATTRIB(XonoticGameWeaponsSettingsTab, intendedWidth, float, 0.9);
9  ATTRIB(XonoticGameWeaponsSettingsTab, rows, float, 15.5);
14 #include "../gamesettings.qh"
CLASS(Object) Object
Definition: oo.qh:318
Definition: tab.qh:4
entity() spawn
entity makeXonoticGameWeaponsSettingsTab()
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
#define ATTRIB(...)
Definition: oo.qh:136
REGISTER_SETTINGS(Weapons, makeXonoticGameWeaponsSettingsTab())
#define ENDCLASS(cname)
Definition: oo.qh:269