Xonotic
campaign_common.qh
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1 #pragma once
2 
3 #ifndef CAMPAIGN_MAX_ENTRIES
4 #define CAMPAIGN_MAX_ENTRIES 64
5 #endif
6 
7 // each i-th array element corresponds to the list entry campaign_offset+i
19 string campaign_title; // filled upon loading
20 
21 // load the campaign file, but use the given offset and limit the number of
22 // entries being read. Returns the number of entries successfully read (this
23 // number is also stored in campaign_entries).
24 // NOTE: there MUST be a corresponding CampaignFile_Unload() to unzone the
25 // strings.
26 string campaign_name; // set that to the campaign you want to load before calling CampaignFile_Load
27 float CampaignFile_Load(float offset, float entries);
28 void CampaignFile_Unload();
29 
30 // Sets up the campaign for the n-th array item (meaning: campaign_offset+nth
31 // level) using localcmd()
32 void CampaignSetup(int n);
string campaign_name
string campaign_shortdesc[CAMPAIGN_MAX_ENTRIES]
void CampaignSetup(int n)
string campaign_timelimit[CAMPAIGN_MAX_ENTRIES]
float campaign_botskill[CAMPAIGN_MAX_ENTRIES]
float campaign_bots[CAMPAIGN_MAX_ENTRIES]
string campaign_mutators[CAMPAIGN_MAX_ENTRIES]
string campaign_title
int campaign_offset
int campaign_entries
#define CAMPAIGN_MAX_ENTRIES
string campaign_gametype[CAMPAIGN_MAX_ENTRIES]
string campaign_longdesc[CAMPAIGN_MAX_ENTRIES]
string campaign_mapname[CAMPAIGN_MAX_ENTRIES]
float CampaignFile_Load(float offset, float entries)
void CampaignFile_Unload()
string campaign_fraglimit[CAMPAIGN_MAX_ENTRIES]