71 void reset_map(
float dorespawn,
bool is_fake_round_start);
float autocvar_sv_vote_majority_factor_of_voted
bool autocvar_sv_vote_no_stops_vote
const float VC_ASGNMNT_CLIENTONLY
bool autocvar_sv_vote_change
void VoteCount(float first_count)
int autocvar_sv_vote_limit
void reset_map(float dorespawn, bool is_fake_round_start)
int autocvar_sv_vote_master_playerlimit
float autocvar_sv_vote_majority_factor
bool autocvar_sv_vote_master_callable
float autocvar_sv_vote_stop
void VoteCommand(int request, entity caller, int argc, string vote_command)
bool autocvar_sv_vote_call
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
const float VOTE_SELECT_NULL
string autocvar_sv_vote_commands
bool autocvar_sv_vote_master
bool autocvar_sv_vote_singlecount
string autocvar_sv_vote_master_commands
void ReadyRestart_force(bool is_fake_round_start)
string vote_parsed_display
const float VOTE_SELECT_REJECT
float vote_needed_overall
string autocvar_sv_vote_master_password
int autocvar_sv_vote_nospectators
string vote_parsed_command
string vote_called_display
bool autocvar_sv_vote_gamestart
bool autocvar_sv_vote_override_mostrecent
const float VOTE_SELECT_ACCEPT
IntrusiveList g_saved_team
const float VOTE_SELECT_ABSTAIN
STATIC_INIT(g_saved_team)
float autocvar_sv_vote_wait
string vote_called_command
const float RESTART_COUNTDOWN
const float VC_ASGNMNT_SERVERONLY
const float VC_ASGNMNT_BOTH
float autocvar_sv_vote_timeout