16 ATTRIB(RaptorBomb, netname,
string, "raptorbomb");
23 ATTRIB(RaptorFlare, impulse,
int, 3);
24 ATTRIB(RaptorFlare, netname,
string, "raptorflare");
30 float autocvar_g_vehicle_raptor_cannon_cost = 1;
31 float autocvar_g_vehicle_raptor_cannon_damage = 10;
32 float autocvar_g_vehicle_raptor_cannon_radius = 60;
33 float autocvar_g_vehicle_raptor_cannon_refire = 0.033333;
34 float autocvar_g_vehicle_raptor_cannon_speed = 24000;
35 float autocvar_g_vehicle_raptor_cannon_spread = 0.01;
36 float autocvar_g_vehicle_raptor_cannon_force = 25;
38 float autocvar_g_vehicle_raptor_bomblets = 8;
39 float autocvar_g_vehicle_raptor_bomblet_alt = 750;
40 float autocvar_g_vehicle_raptor_bomblet_time = 0.5;
41 float autocvar_g_vehicle_raptor_bomblet_damage = 55;
42 float autocvar_g_vehicle_raptor_bomblet_spread = 0.4;
43 float autocvar_g_vehicle_raptor_bomblet_edgedamage = 25;
44 float autocvar_g_vehicle_raptor_bomblet_radius = 350;
45 float autocvar_g_vehicle_raptor_bomblet_force = 150;
46 float autocvar_g_vehicle_raptor_bomblet_explode_delay = 0.4;
48 float autocvar_g_vehicle_raptor_bombs_refire = 5;
50 float autocvar_g_vehicle_raptor_flare_refire = 5;
51 float autocvar_g_vehicle_raptor_flare_lifetime = 10;
52 float autocvar_g_vehicle_raptor_flare_chase = 0.9;
53 float autocvar_g_vehicle_raptor_flare_range = 2000;
57 void RaptorCBShellfragDraw(
entity this);
REGISTER_WEAPON(RAPTOR, NEW(RaptorCannon))
const int WEP_FLAG_HIDDEN
flare(red, "0xff0000", "0xdc7171") flare(blue
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int WEP_FLAG_SPECIALATTACK