Xonotic
dialog_settings_game_model.qh
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1 #pragma once
2 
3 #include "tab.qh"
6  METHOD(XonoticGameModelSettingsTab, showNotify, void(entity));
7  ATTRIB(XonoticGameModelSettingsTab, title, string, _("Models"));
8  ATTRIB(XonoticGameModelSettingsTab, titleTooltip, string, _("Customize how players and items are displayed in game"));
9  ATTRIB(XonoticGameModelSettingsTab, intendedWidth, float, 0.9);
10  ATTRIB(XonoticGameModelSettingsTab, rows, float, 15.5);
11  ATTRIB(XonoticGameModelSettingsTab, columns, float, 5);
14 #include "../gamesettings.qh"
REGISTER_SETTINGS(Models, makeXonoticGameModelSettingsTab())
CLASS(Object) Object
Definition: oo.qh:318
Definition: tab.qh:4
entity() spawn
entity makeXonoticGameModelSettingsTab()
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
#define ATTRIB(...)
Definition: oo.qh:136
#define ENDCLASS(cname)
Definition: oo.qh:269