26 if(spawnpoints >= 8 && diameter > 4096)
32 if(
cvar(
"g_tdm_on_dm_maps"))
44 METHOD(
TeamDeathmatch, m_configuremenu,
void(
Gametype this,
entity menu,
void(
entity me,
string pLabel,
float pMin,
float pMax,
float pStep,
string pCvar,
string tCvar,
string pTooltip) returns))
47 returns(menu, _(
"Point limit:"), 5, 100, 5,
"g_tdm_point_limit",
"g_tdm_teams_override", _(
"The amount of points needed before the match will end"));
52 #define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH)
#define METHOD(cname, name, prototype)
const int GAMETYPE_FLAG_TEAMPLAY
int MapInfo_Map_supportedGametypes
const int GAMETYPE_FLAG_USEPOINTS
const int GAMETYPE_FLAG_PRIORITY
REGISTER_GAMETYPE(TEAM_DEATHMATCH, NEW(TeamDeathmatch))