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server.qh
Go to the documentation of this file.
1
#pragma once
2
3
#ifdef SVQC
4
entity
warpzone_first; .entity warpzone_next;
5
6
void
WarpZone_StartFrame();
7
float
WarpZone_Projectile_Touch
(
entity
this
,
entity
toucher);
8
9
// THESE must be defined by calling QC code:
10
void
WarpZone_PostTeleportPlayer_Callback
(
entity
pl);
11
bool
WarpZone_Projectile_Touch_ImpactFilter_Callback
(
entity
this
,
entity
toucher);
12
13
// server must also define a float called ENT_CLIENT_WARPZONE for the initial byte of WarpZone entities
14
//const float ENT_CLIENT_WARPZONE;
15
//const float ENT_CLIENT_WARPZONE_CAMERA;
16
17
void
WarpZone_PlayerPhysics_FixVAngle(
entity
this
);
18
19
void
WarpZone_PostInitialize_Callback
();
20
#endif
entity
entity() spawn
WarpZone_Projectile_Touch_ImpactFilter_Callback
bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
Definition:
common.qc:150
WarpZone_PostInitialize_Callback
void WarpZone_PostInitialize_Callback()
Definition:
main.qc:456
WarpZone_PostTeleportPlayer_Callback
void WarpZone_PostTeleportPlayer_Callback(entity pl)
Definition:
teleporters.qc:294
WarpZone_Projectile_Touch
float WarpZone_Projectile_Touch(entity this, entity toucher)
Definition:
server.qc:382
lib
warpzone
server.qh
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