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common.qc File Reference
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Functions

void adaptor_think2use_hittype_splash (entity this)
 
bool SUB_NoImpactCheck (entity this, entity toucher)
 
float W_CheckProjectileDamage (entity inflictor, entity projowner, int deathtype, float exception)
 
bool W_DualWielding (entity player)
 
void W_GiveWeapon (entity e, int wep)
 
void W_PlayStrengthSound (entity player)
 
void W_PrepareExplosionByDamage (entity this, entity attacker, void(entity this) explode)
 
bool WarpZone_Projectile_Touch_ImpactFilter_Callback (entity this, entity toucher)
 

Function Documentation

◆ adaptor_think2use_hittype_splash()

void adaptor_think2use_hittype_splash ( entity  this)

Definition at line 110 of file common.qc.

References HITTYPE_SPLASH, IS_ONGROUND, and projectiledeathtype.

111 {
112  if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
114  adaptor_think2use(this);
115 }
const int HITTYPE_SPLASH
automatically set by RadiusDamage
Definition: all.qh:27
#define IS_ONGROUND(s)
Definition: movetypes.qh:16
int projectiledeathtype
Definition: common.qh:20

◆ SUB_NoImpactCheck()

bool SUB_NoImpactCheck ( entity  this,
entity  toucher 
)

Definition at line 117 of file common.qc.

References checkclient, classname, LOG_TRACE, LOG_TRACEF, maxs, mins, MOVE_NORMAL, normalize(), NULL, origin, Q3SURFACEFLAG_NOIMPACT, size, sys_frametime, trace_dphitcontents, trace_dphitq3surfaceflags, trace_fraction, vector(), velocity, and vlen().

Referenced by WarpZone_Projectile_Touch_ImpactFilter_Callback().

118 {
119  // zero hitcontents = this is not the real impact, but either the
120  // mirror-impact of something hitting the projectile instead of the
121  // projectile hitting the something, or a touchareagrid one. Neither of
122  // these stop the projectile from moving, so...
123  if(trace_dphitcontents == 0)
124  {
125  LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
126  checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
127  }
129  return true;
130  if (toucher == NULL && this.size != '0 0 0')
131  {
132  vector tic;
133  tic = this.velocity * sys_frametime;
134  tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
135  traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
136  if (trace_fraction >= 1)
137  {
138  LOG_TRACE("Odd... did not hit...?");
139  }
140  else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
141  {
142  LOG_TRACE("Detected and prevented the sky-grapple bug.");
143  return true;
144  }
145  }
146 
147  return false;
148 }
#define checkclient
Definition: pre.qh:4
float trace_dphitq3surfaceflags
float trace_dphitcontents
const float MOVE_NORMAL
Definition: csprogsdefs.qc:252
vector maxs
Definition: csprogsdefs.qc:113
origin
Definition: ent_cs.qc:114
string classname
Definition: csprogsdefs.qc:107
vector size
Definition: csprogsdefs.qc:114
float sys_frametime
Definition: common.qh:57
vector mins
Definition: csprogsdefs.qc:113
#define NULL
Definition: post.qh:17
#define LOG_TRACEF(...)
Definition: log.qh:82
float Q3SURFACEFLAG_NOIMPACT
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define LOG_TRACE(...)
Definition: log.qh:81
vector velocity
Definition: csprogsdefs.qc:103
float trace_fraction
Definition: csprogsdefs.qc:36
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◆ W_CheckProjectileDamage()

float W_CheckProjectileDamage ( entity  inflictor,
entity  projowner,
int  deathtype,
float  exception 
)

Definition at line 49 of file common.qc.

References autocvar_g_projectiles_damage.

Referenced by GrapplingHook_Damage().

50 {
51  float is_from_contents = (deathtype == DEATH_SLIME.m_id || deathtype == DEATH_LAVA.m_id);
52  float is_from_owner = (inflictor == projowner);
53  float is_from_exception = (exception != -1);
54 
55  //dprint(strcat("W_CheckProjectileDamage: from_contents ", ftos(is_from_contents), " : from_owner ", ftos(is_from_owner), " : exception ", strcat(ftos(is_from_exception), " (", ftos(exception), "). \n")));
56 
58  {
59  return false; // no damage to projectiles at all, not even with the exceptions
60  }
61  else if(autocvar_g_projectiles_damage == -1)
62  {
63  if(is_from_exception)
64  return (exception); // if exception is detected, allow it to override
65  else
66  return false; // otherwise, no other damage is allowed
67  }
68  else if(autocvar_g_projectiles_damage == 0)
69  {
70  if(is_from_exception)
71  return (exception); // if exception is detected, allow it to override
72  else if(!is_from_contents)
73  return false; // otherwise, only allow damage from contents
74  }
75  else if(autocvar_g_projectiles_damage == 1)
76  {
77  if(is_from_exception)
78  return (exception); // if exception is detected, allow it to override
79  else if(!(is_from_contents || is_from_owner))
80  return false; // otherwise, only allow self damage and damage from contents
81  }
82  else if(autocvar_g_projectiles_damage == 2) // allow any damage, but override for exceptions
83  {
84  if(is_from_exception)
85  return (exception); // if exception is detected, allow it to override
86  }
87 
88  return true; // if none of these return, then allow damage anyway.
89 }
int autocvar_g_projectiles_damage
Definition: common.qh:3
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◆ W_DualWielding()

bool W_DualWielding ( entity  player)

Definition at line 20 of file common.qc.

References MAX_WEAPONSLOTS, and weaponentities.

Referenced by IMPULSE(), PlayerThink(), W_ResetGunAlign(), W_SetupShot_Dir_ProjectileSize_Range(), and weapon_prepareattack_do().

21 {
22  int held_weapons = 0;
23  for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
24  {
25  .entity weaponentity = weaponentities[slot];
26  if(player.(weaponentity) && player.(weaponentity).m_switchweapon != WEP_Null)
27  ++held_weapons;
28  }
29 
30  return held_weapons > 1;
31 }
const int MAX_WEAPONSLOTS
Definition: weapon.qh:13
entity weaponentities[MAX_WEAPONSLOTS]
Definition: weapon.qh:14
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◆ W_GiveWeapon()

void W_GiveWeapon ( entity  e,
int  wep 
)

Definition at line 33 of file common.qc.

References IS_PLAYER, REGISTRY_GET, and WepSet_FromWeapon.

Referenced by Item_GiveTo(), and TEST().

34 {
35  if (!wep) return;
36 
37  STAT(WEAPONS, e) |= WepSet_FromWeapon(REGISTRY_GET(Weapons, wep));
38 
39  if (IS_PLAYER(e)) {
40  Send_Notification(NOTIF_ONE, e, MSG_MULTI, ITEM_WEAPON_GOT, wep);
41  }
42 }
#define REGISTRY_GET(id, i)
Definition: registry.qh:43
#define WepSet_FromWeapon(it)
Definition: all.qh:38
#define IS_PLAYER(v)
Definition: utils.qh:9
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◆ W_PlayStrengthSound()

void W_PlayStrengthSound ( entity  player)

Definition at line 44 of file common.qc.

References MUTATOR_CALLHOOK, and W_PlayStrengthSound().

Referenced by W_PlayStrengthSound(), and W_SetupShot_Dir_ProjectileSize_Range().

45 {
47 }
void W_PlayStrengthSound(entity player)
Definition: common.qc:44
#define MUTATOR_CALLHOOK(id,...)
Definition: base.qh:140
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◆ W_PrepareExplosionByDamage()

void W_PrepareExplosionByDamage ( entity  this,
entity  attacker,
void(entity this explode 
)

Definition at line 91 of file common.qc.

References autocvar_g_projectiles_keep_owner, DAMAGE_NO, func_null(), IS_CLIENT, MUTATOR_CALLHOOK, nextthink, owner, realowner, setthink, takedamage, and time.

92 {
93  this.takedamage = DAMAGE_NO;
94  this.event_damage = func_null;
95 
96  MUTATOR_CALLHOOK(PrepareExplosionByDamage, this, attacker);
97 
99  {
100  this.owner = attacker;
101  this.realowner = attacker;
102  }
103 
104  // do not explode NOW but in the NEXT FRAME!
105  // because recursive calls to RadiusDamage are not allowed
106  this.nextthink = time;
107  setthink(this, explode);
108 }
#define IS_CLIENT(v)
Definition: utils.qh:13
bool autocvar_g_projectiles_keep_owner
Definition: common.qh:4
entity owner
Definition: main.qh:73
float takedamage
Definition: progsdefs.qc:147
float nextthink
Definition: csprogsdefs.qc:121
entity realowner
Definition: common.qh:25
#define MUTATOR_CALLHOOK(id,...)
Definition: base.qh:140
#define setthink(e, f)
float time
Definition: csprogsdefs.qc:16
float DAMAGE_NO
Definition: progsdefs.qc:282
var void func_null()
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◆ WarpZone_Projectile_Touch_ImpactFilter_Callback()

bool WarpZone_Projectile_Touch_ImpactFilter_Callback ( entity  this,
entity  toucher 
)

Definition at line 150 of file common.qc.

References classname, owner, RemoveHook(), SOLID_TRIGGER, SUB_NoImpactCheck(), trace_ent, and UpdateCSQCProjectile().

Referenced by WarpZone_Projectile_Touch().

151 {
152  // owner check
153  if(toucher && toucher == this.owner)
154  return true;
155  if(SUB_NoImpactCheck(this, toucher))
156  {
157  if(this.classname == "nade")
158  return false; // no checks here
159  else if(this.classname == "grapplinghook")
160  RemoveHook(this);
161  else
162  delete(this);
163  return true;
164  }
165  if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
166  UpdateCSQCProjectile(this);
167  return false;
168 }
bool SUB_NoImpactCheck(entity this, entity toucher)
Definition: common.qc:117
string classname
Definition: csprogsdefs.qc:107
entity owner
Definition: main.qh:73
entity trace_ent
Definition: csprogsdefs.qc:40
void UpdateCSQCProjectile(entity e)
const float SOLID_TRIGGER
Definition: csprogsdefs.qc:245
void RemoveHook(entity this)
Definition: hook.qc:96
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