void RemoveHook(entity this)
float autocvar_g_balance_grapplehook_airfriction
float autocvar_g_balance_grapplehook_damagedbycontents
float autocvar_g_balance_grapplehook_speed_pull
float autocvar_g_balance_grapplehook_health
const float HOOK_RELEASING
float autocvar_g_balance_grapplehook_stretch
float autocvar_g_balance_grapplehook_force_rubber_overstretch
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
void RemoveGrapplingHooks(entity pl)
float autocvar_g_balance_grapplehook_length_min
vector hook_shotorigin[4]
float autocvar_g_balance_grapplehook_refire
vector(float skel, float bonenum) _skel_get_boneabs_hidden
float autocvar_g_balance_grapplehook_force_rubber
const float HOOK_REMOVING
float autocvar_g_balance_grapplehook_speed_fly
const float HOOK_WAITING_FOR_RELEASE
bool autocvar_g_balance_grapplehook_crouchslide
bool autocvar_g_balance_grapplehook_gravity
int autocvar_g_balance_grapplehook_pull_frozen
void GrapplingHookThink(entity this)
float autocvar_g_balance_grapplehook_nade_time