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Functions | |
void | GrapplingHookThink (entity this) |
void | RemoveGrapplingHooks (entity pl) |
void | RemoveHook (entity this) |
Definition at line 154 of file hook.qc.
References aiment, angles, autocvar_g_balance_grapplehook_airfriction, autocvar_g_balance_grapplehook_force_rubber, autocvar_g_balance_grapplehook_force_rubber_overstretch, autocvar_g_balance_grapplehook_length_min, autocvar_g_balance_grapplehook_nade_time, autocvar_g_balance_grapplehook_pull_frozen, autocvar_g_balance_grapplehook_speed_pull, autocvar_g_balance_grapplehook_stretch, autocvar_g_grappling_hook_tarzan, autocvar_g_maxpushtime, bound(), dir, entity(), error(), frametime, hook_end, hook_length, HOOK_PULLING, HOOK_RELEASING, hook_shotorigin, hook_start, IS_VEHICLE, M_ARGV, makevectors, max(), move_movetype, MOVETYPE_FLY, MOVETYPE_FOLLOW, MOVETYPE_WALK, MUTATOR_CALLHOOK, nextthink, normalize(), origin, PHYS_INPUT_BUTTON_CHAT, realowner, RemoveHook(), round_handler_IsActive, round_handler_IsRoundStarted, set_movetype(), state, time, UNSET_ONGROUND, UpdateCSQCProjectile(), v, v_forward, v_right, v_up, vector(), vlen(), W_GunAlign(), WarpZone_RefSys_AddIncrementally(), WarpZone_RefSys_TransformOrigin(), WarpZone_RefSys_TransformVelocity(), and weaponentity_fld.
Referenced by FireGrapplingHook(), and GrapplingHook_Stop().
Definition at line 78 of file hook.qc.
References hook, MAX_WEAPONSLOTS, MOVETYPE_FLY, MOVETYPE_WALK, NULL, set_movetype(), and weaponentities.
Referenced by ClientDisconnect(), Freeze(), PlayerDamage(), PutObserverInServer(), Teleport_Touch(), and vehicles_enter().
Definition at line 96 of file hook.qc.
References entity(), MOVETYPE_FLY, MOVETYPE_WALK, NULL, realowner, set_movetype(), and weaponentity_fld.
Referenced by Damage(), Freeze(), GrapplingHook_Damage(), GrapplingHookReset(), GrapplingHookThink(), MUTATOR_HOOKFUNCTION(), Unfreeze(), vehicles_spawn(), and WarpZone_Projectile_Touch_ImpactFilter_Callback().
float autocvar_g_balance_grapplehook_airfriction |
Definition at line 3 of file hook.qh.
Referenced by GrapplingHookThink().
float autocvar_g_balance_grapplehook_damagedbycontents |
Definition at line 11 of file hook.qh.
Referenced by FireGrapplingHook().
float autocvar_g_balance_grapplehook_force_rubber |
Definition at line 4 of file hook.qh.
Referenced by GrapplingHookThink().
float autocvar_g_balance_grapplehook_force_rubber_overstretch |
Definition at line 5 of file hook.qh.
Referenced by GrapplingHookThink().
bool autocvar_g_balance_grapplehook_gravity |
Definition at line 15 of file hook.qh.
Referenced by FireGrapplingHook().
float autocvar_g_balance_grapplehook_health |
Definition at line 6 of file hook.qh.
Referenced by FireGrapplingHook().
float autocvar_g_balance_grapplehook_length_min |
Definition at line 7 of file hook.qh.
Referenced by GrapplingHookThink().
float autocvar_g_balance_grapplehook_nade_time |
Definition at line 14 of file hook.qh.
Referenced by GrapplingHookThink().
int autocvar_g_balance_grapplehook_pull_frozen |
Definition at line 13 of file hook.qh.
Referenced by GrapplingHookThink().
float autocvar_g_balance_grapplehook_speed_fly |
Definition at line 8 of file hook.qh.
Referenced by FireGrapplingHook().
float autocvar_g_balance_grapplehook_speed_pull |
Definition at line 9 of file hook.qh.
Referenced by GrapplingHookThink().
float autocvar_g_balance_grapplehook_stretch |
Definition at line 10 of file hook.qh.
Referenced by GrapplingHookThink().
entity hook |
Definition at line 19 of file hook.qh.
Referenced by CL_Weaponentity_Think(), CreatureFrame_FallDamage(), Damage(), FireGrapplingHook(), PM_check_hitground(), and RemoveGrapplingHooks().
float hook_length |
Definition at line 26 of file hook.qh.
Referenced by GrapplingHook_Stop(), and GrapplingHookThink().
Definition at line 30 of file hook.qh.
Referenced by GrapplingHookThink().
Definition at line 31 of file hook.qh.
Referenced by GrapplingHookThink().