11 .bool() canRoundStart;
16 void round_handler_Spawn(
bool() canRoundStart_func,
bool() canRoundEnd_func,
void() roundStart_func);
20 #define round_handler_IsActive() (round_handler != NULL) 21 #define round_handler_AwaitingNextRound() (round_handler.wait) 22 #define round_handler_CountdownRunning() (!round_handler.wait && round_handler.cnt) 23 #define round_handler_IsRoundStarted() (!round_handler.wait && !round_handler.cnt) 24 #define round_handler_GetEndTime() (round_handler.round_endtime)
void round_handler_Reset(float next_think)
void round_handler_Init(float the_delay, float the_count, float the_round_timelimit)
void round_handler_Spawn(bool() canRoundStart_func, bool() canRoundEnd_func, void() roundStart_func)
void round_handler_Remove()