11 this.gametype_init(
this, _(
"Keepaway"),
"ka",
"g_keepaway",
GAMETYPE_FLAG_USEPOINTS,
"",
"timelimit=20 pointlimit=30",_(
"Hold the ball to get points for kills"));
24 const int KA_CARRYING =
BIT(0);
REGISTER_GAMETYPE(KEEPAWAY, NEW(Keepaway))
#define METHOD(cname, name, prototype)
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int GAMETYPE_FLAG_USEPOINTS
void HUD_Mod_Keepaway(vector pos, vector mySize)