3 #define BOT_EXEC_STATUS_IDLE 0 4 #define BOT_EXEC_STATUS_PAUSED 1 5 #define BOT_EXEC_STATUS_WAITING 2 7 #define CMD_STATUS_EXECUTING 0 8 #define CMD_STATUS_FINISHED 1 9 #define CMD_STATUS_ERROR 2 46 .float(
entity) cmd_resetgoal;
string bot_cmd_string[BOT_CMD_COUNTER]
string bot_cmd_parm_string
void bot_cmdhelp(string scmd)
const int BOT_CMD_MOVETOTARGET
const int BOT_CMD_AIMTARGET
int bot_cmd_parm_type[BOT_CMD_COUNTER]
vector bot_cmd_parm_vector
const int BOT_CMD_RESETAIM
const int BOT_CMD_CONTINUE
entity find_bot_by_name(string name)
entity find_bot_by_number(float number)
bool bot_ispaused(entity this)
float bot_cmd_execution_index
const int BOT_CMD_PRESSKEY
const int BOT_CMD_DEBUG_ASSERT_CANFIRE
const int BOT_CMD_CONSOLE
void bot_queuecommand(entity bot, string cmdstring)
const int BOT_CMD_PARAMETER_VECTOR
const int BOT_CMD_RESETGOAL
const int BOT_CMD_WAIT_UNTIL
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int BOT_CMD_IMPULSE
const int BOT_CMD_COUNTER
const int BOT_CMD_RELEASEKEY
const int BOT_CMD_PARAMETER_NONE
float bot_execute_commands(entity this)
const int BOT_CMD_BARRIER
const int BOT_CMD_PARAMETER_FLOAT
const int BOT_CMD_SELECTWEAPON
float bot_cmds_initialized
const int BOT_CMD_PARAMETER_STRING