bool autocvar_hud_shownames
void Draw_ShowNames_All()
bool autocvar_hud_shownames_self
float autocvar_hud_shownames_maxdistance
bool autocvar_hud_shownames_antioverlap
bool autocvar_hud_shownames_resize
float autocvar_hud_shownames_crosshairdistance
float autocvar_hud_shownames_aspect
float autocvar_hud_shownames_alpha
bool autocvar_hud_shownames_enemies
float autocvar_hud_shownames_crosshairdistance_antioverlap
float autocvar_hud_shownames_antioverlap_minalpha
classfield(ShowNames) .float healthvalue
float autocvar_hud_shownames_offset
float autocvar_hud_shownames_crosshairdistance_time
bool autocvar_hud_shownames_status
float autocvar_hud_shownames_statusbar_height
int autocvar_hud_shownames_decolorize
float autocvar_hud_shownames_statusbar_highlight
float autocvar_hud_shownames_fontsize
float autocvar_hud_shownames_mindistance