Xonotic
shownames.qh
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1 #pragma once
2 
22 
23 entityclass(ShowNames);
24 classfield(ShowNames) .float healthvalue;
25 classfield(ShowNames) .float armorvalue;
26 classfield(ShowNames) .float sameteam;
27 classfield(ShowNames) .float fadedelay;
28 classfield(ShowNames) .float pointtime;
29 
30 void Draw_ShowNames_All();
bool autocvar_hud_shownames
Definition: shownames.qh:3
entityclass(ShowNames)
void Draw_ShowNames_All()
Definition: shownames.qc:220
bool autocvar_hud_shownames_self
Definition: shownames.qh:8
float autocvar_hud_shownames_maxdistance
Definition: shownames.qh:18
float armorvalue
Definition: progsdefs.qc:179
bool autocvar_hud_shownames_antioverlap
Definition: shownames.qh:19
bool autocvar_hud_shownames_resize
Definition: shownames.qh:16
float autocvar_hud_shownames_crosshairdistance
Definition: shownames.qh:5
float autocvar_hud_shownames_aspect
Definition: shownames.qh:12
float autocvar_hud_shownames_alpha
Definition: shownames.qh:15
bool autocvar_hud_shownames_enemies
Definition: shownames.qh:4
float autocvar_hud_shownames_crosshairdistance_antioverlap
Definition: shownames.qh:7
float autocvar_hud_shownames_antioverlap_minalpha
Definition: shownames.qh:20
classfield(ShowNames) .float healthvalue
float autocvar_hud_shownames_offset
Definition: shownames.qh:21
float autocvar_hud_shownames_crosshairdistance_time
Definition: shownames.qh:6
bool autocvar_hud_shownames_status
Definition: shownames.qh:9
float autocvar_hud_shownames_statusbar_height
Definition: shownames.qh:10
int autocvar_hud_shownames_decolorize
Definition: shownames.qh:14
float autocvar_hud_shownames_statusbar_highlight
Definition: shownames.qh:11
float autocvar_hud_shownames_fontsize
Definition: shownames.qh:13
float autocvar_hud_shownames_mindistance
Definition: shownames.qh:17