14 METHOD(
LastManStanding, m_configuremenu,
void(
Gametype this,
entity menu,
void(
entity me,
string pLabel,
float pMin,
float pMax,
float pStep,
string pCvar,
string tCvar,
string pTooltip) returns))
const int GAMETYPE_FLAG_HIDELIMITS
#define METHOD(cname, name, prototype)
const int GAMETYPE_FLAG_USEPOINTS
REGISTER_GAMETYPE(LMS, NEW(LastManStanding))