28 if(spawnpoints >= 12 && diameter > 5120)
36 METHOD(
KeyHunt, m_configuremenu,
void(
Gametype this,
entity menu,
void(
entity me,
string pLabel,
float pMin,
float pMax,
float pStep,
string pCvar,
string tCvar,
string pTooltip) returns))
39 returns(menu, _(
"Point limit:"), 200, 1500, 50,
"g_keyhunt_point_limit",
"g_keyhunt_teams_override", _(
"The amount of points needed before the match will end"));
#define METHOD(cname, name, prototype)
REGISTER_GAMETYPE(KEYHUNT, NEW(KeyHunt))
const int GAMETYPE_FLAG_TEAMPLAY
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int GAMETYPE_FLAG_USEPOINTS
void HUD_Mod_KH(vector pos, vector mySize)