15 v = v - 360 *
floor(v / 360);
81 if (v_res_x < 0) v_res_x += 360;
82 if (v_res_x > 180) v_res_x -= 360;
84 if (v_res_y < 0) v_res_y += 360;
85 if (v_res_y > 180) v_res_y -= 360;
90 #define angleofs(from, to) angleofs3(from.origin, from.angles, to.origin) ERASEABLE vector shortangle_v(vector ang1, vector ang2)
ERASEABLE float anglemods(float v)
ERASEABLE vector angleofs3(vector from, vector ang, vector to)
ERASEABLE float shortangle_f(float ang1, float ang2)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
ERASEABLE vector shortangle_vxy(vector ang1, vector ang2)