2 #define NADE_PROJECTILE(i, projectile, trail) MACRO_BEGIN \ 3 this.m_projectile[i] = projectile; \ 4 this.m_trail[i] = trail; \ 9 this.m_color =
'1 1 1';
17 this.m_color =
'2 0.5 0';
18 this.
m_name = _(
"Napalm grenade");
19 this.m_icon =
"nade_napalm";
27 this.m_color =
'0 0.5 2';
28 this.
m_name = _(
"Ice grenade");
29 this.m_icon =
"nade_ice";
37 this.m_color =
'1 0 1';
38 this.
m_name = _(
"Translocate grenade");
39 this.m_icon =
"nade_translocate";
47 this.m_color =
'1 0.9 0';
48 this.
m_name = _(
"Spawn grenade");
49 this.m_icon =
"nade_spawn";
57 this.m_color =
'1 0 0';
58 this.
m_name = _(
"Heal grenade");
59 this.m_icon =
"nade_heal";
67 this.m_color =
'0.25 0.75 0';
68 this.
m_name = _(
"Monster grenade");
69 this.m_icon =
"nade_monster";
77 this.m_color =
'0.15 0.85 0';
78 this.
m_name = _(
"Entrap grenade");
79 this.m_icon =
"nade_entrap";
87 this.m_color =
'0.65 0.85 0.65';
88 this.
m_name = _(
"Veil grenade");
89 this.m_icon =
"nade_veil";
const int PROJECTILE_NADE_NAPALM
const int PROJECTILE_NADE_ENTRAP_BURN
const int PROJECTILE_NADE
const int PROJECTILE_NADE_SPAWN
const int PROJECTILE_NADE_MONSTER
const int PROJECTILE_NADE_HEAL
const int PROJECTILE_NADE_TRANSLOCATE
const int PROJECTILE_NADE_NAPALM_BURN
const int PROJECTILE_NADE_ENTRAP
const int PROJECTILE_NADE_HEAL_BURN
const int PROJECTILE_NADE_VEIL
const int PROJECTILE_NADE_BURN
const int PROJECTILE_NADE_ICE
const int PROJECTILE_NADE_ICE_BURN
const int PROJECTILE_NADE_VEIL_BURN
const int PROJECTILE_NADE_MONSTER_BURN