const int CSQCPLAYERSTATUS_PREDICTED
float CSQCPlayer_PreUpdate(entity this)
void CSQCPlayer_SetCamera()
Called once per CSQC_UpdateView()
float CSQCPlayer_IsLocalPlayer(entity this)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int CSQCPLAYERSTATUS_UNPREDICTED
vector CSQCModel_ApplyStairSmoothing(entity this, bool isonground, vector v)
bool autocvar_cl_movement
const int CSQCPLAYERSTATUS_FROMSERVER
float CSQCPlayer_PostUpdate(entity this)