vector trigger_push_calculatevelocity(vector org, entity tgt, float ht, entity pushed_entity)
void SUB_UseTargets(entity this, entity actor, entity trigger)
entity jumppadsused[NUM_JUMPPADSUSED]
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
spawnfunc(info_player_attacker)
const int NUM_JUMPPADSUSED
void trigger_push_findtarget(entity this)
#define BIT(n)
Only ever assign into the first 24 bits in QC (so max is BIT(23)).
vector(float skel, float bonenum) _skel_get_boneabs_hidden
bool trigger_push_test(entity this, entity item)
if (item != NULL) returns true if the item can be reached by using this jumppad, false otherwise if (...
void trigger_push_touch(entity this, entity toucher)