14 #define WEAPONSTATS_GETINDEX(awep,abot,vwep,vbot) (((vwep) + (awep) * (WEP_LAST - WEP_FIRST + 1) - (WEP_FIRST + WEP_FIRST * (WEP_LAST - WEP_FIRST + 1))) * 4 + (abot) * 2 + (vbot)) void WeaponStats_Shutdown()
void WeaponStats_LogDamage(float awep, float abot, float vwep, float vbot, float damage)
void WeaponStats_LogItem(float awep, float abot, float vwep, float vbot, vector item)
void WeaponStats_ready(entity fh, entity pass, float status)
string autocvar_sv_weaponstats_file
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define pass(name, colormin, colormax)
void WeaponStats_LogKill(float awep, float abot, float vwep, float vbot)