14 field(SP_KEEPAWAY_PICKUPS,
"pickups", 0);
15 field(SP_KEEPAWAY_CARRIERKILLS,
"bckills", 0);
#define GameRules_scoring(teams, spprio, stprio, fields)
void havocbot_role_ka_collector(entity this)
REGISTER_MUTATOR(ka, false)
const int SFL_SORT_PRIO_SECONDARY
Scoring priority (NOTE: PRIMARY is used for fraglimit)
const int SFL_SORT_PRIO_PRIMARY
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
void havocbot_role_ka_carrier(entity this)
void ka_DropEvent(entity plyr)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
void ka_TouchEvent(entity this, entity toucher)
void(entity this) havocbot_role_ka_carrier
void ka_DamageEvent(entity this, entity inflictor, entity attacker, float damage, int deathtype,.entity weaponentity, vector hitloc, vector force)