Xonotic
dialog_singleplayer_winner.qh
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1 #pragma once
2 
3 #include "dialog.qh"
5  METHOD(XonoticWinnerDialog, fill, void(entity));
6  METHOD(XonoticWinnerDialog, focusEnter, void(entity));
7  ATTRIB(XonoticWinnerDialog, title, string, _("Winner"));
8  ATTRIB(XonoticWinnerDialog, color, vector, SKINCOLOR_DIALOG_SINGLEPLAYER);
9  ATTRIB(XonoticWinnerDialog, intendedWidth, float, 0.32);
10  ATTRIB(XonoticWinnerDialog, rows, float, 12);
11  ATTRIB(XonoticWinnerDialog, columns, float, 3);
vector color
CLASS(Object) Object
Definition: oo.qh:318
entity() spawn
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
#define ATTRIB(...)
Definition: oo.qh:136
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ENDCLASS(cname)
Definition: oo.qh:269