4 #define autocvar_g_domination_point_limit cvar("g_domination_point_limit") void AnimateDomPoint(entity this)
IntrusiveList g_dompoints
bool autocvar_g_domination_roundbased
int autocvar_g_domination_point_leadlimit
void GameRules_limit_score(int limit)
limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can e...
int autocvar_g_domination_roundbased_point_limit
float domination_roundbased
REGISTER_MUTATOR(dom, false)
void GameRules_teams(bool value)
void GameRules_limit_lead(int limit)
#define autocvar_g_domination_point_limit