Xonotic
dialog_hudpanel_weapons.qh
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1 #pragma once
2 
3 #include "rootdialog.qh"
6  ATTRIB(XonoticHUDWeaponsDialog, title, string, _("Weapons Panel"));
7  ATTRIB(XonoticHUDWeaponsDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT);
8  ATTRIB(XonoticHUDWeaponsDialog, intendedWidth, float, 0.4);
9  ATTRIB(XonoticHUDWeaponsDialog, rows, float, 21.5);
10  ATTRIB(XonoticHUDWeaponsDialog, columns, float, 4);
11  ATTRIB(XonoticHUDWeaponsDialog, name, string, "HUDweapons");
12  ATTRIB(XonoticHUDWeaponsDialog, requiresConnection, float, true);
vector color
CLASS(Object) Object
Definition: oo.qh:318
entity() spawn
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
#define ATTRIB(...)
Definition: oo.qh:136
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ENDCLASS(cname)
Definition: oo.qh:269