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Xonotic
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Inheritance diagram for Hook:
Collaboration diagram for Hook:Public Member Functions | |
| ATTRIB (Weapon, m_canonical_spawnfunc, string) | |
| the canonical spawnfunc name More... | |
| ATTRIB (Weapon, m_pickup, entity) | |
| virtual void | Weapon ::display () |
| virtual void | Weapon ::m_spawnfunc_hookreplace () |
| control what happens when this weapon is spawned More... | |
| virtual void | Weapon ::wr_aim () |
| (SERVER) runs bot aiming code for this weapon More... | |
| virtual void | Weapon ::wr_checkammo1 () |
| (SERVER) checks ammo for weapon primary More... | |
| virtual void | Weapon ::wr_checkammo2 () |
| (SERVER) checks ammo for weapon second More... | |
| virtual void | Weapon ::wr_config () |
| (SERVER) dump weapon cvars to config in data directory (see: sv_cmd dumpweapons) More... | |
| virtual void | Weapon ::wr_drop () |
| (SERVER) the weapon is dropped More... | |
| virtual void | Weapon ::wr_glow () |
| (BOTH) weapon specific glow More... | |
| virtual void | Weapon ::wr_gonethink () |
| (SERVER) logic to run when weapon is lost More... | |
| virtual void | Weapon ::wr_impacteffect () |
| (CLIENT) impact effect for weapon explosion More... | |
| virtual void | Weapon ::wr_init () |
| (BOTH) precaches models/sounds used by this weapon, also sets up weapon properties More... | |
| virtual void | Weapon ::wr_killmessage () |
| (SERVER) notification number for kill message (may inspect w_deathtype for details) More... | |
| virtual void | Weapon ::wr_pickup () |
| (SERVER) a weapon is picked up More... | |
| virtual void | Weapon ::wr_playerdeath () |
| (SERVER) called whenever a player dies More... | |
| virtual void | Weapon ::wr_reload () |
| (SERVER) handles reloading for weapon More... | |
| virtual void | Weapon ::wr_resetplayer () |
| (SERVER) clears fields that the weapon may use More... | |
| virtual void | Weapon ::wr_setup () |
| (SERVER) setup weapon data More... | |
| virtual void | Weapon ::wr_suicidemessage () |
| (SERVER) notification number for suicide message (may inspect w_deathtype for details) More... | |
| virtual void | Weapon ::wr_think () |
| (SERVER) logic to run every frame More... | |
| virtual void | Weapon ::wr_update () |
| (SERVER) update cvar based properties More... | |
| virtual void | Weapon ::wr_viewmodel () |
| (CLIENT) weapon specific view model More... | |
| virtual void | Weapon ::wr_zoom () |
| (BOTH) weapon specific zoom reticle More... | |
| virtual void | Weapon ::wr_zoomdir () |
| (CLIENT) check whether the weapon should zoom (special handling) More... | |
Public Attributes | |
| float | ammo_factor = 1 |
| Resource | ammo_type = RES_FUEL |
| float | bot_pickupbasevalue = 0 |
| int | impulse = 0 |
| string | m_canonical_spawnfunc = "weapon_hook" |
| int | m_id = 0 |
| string | m_name = _("Grappling Hook") |
| string | mdl = "hookgun" |
| string | model2 = "weaponhook" |
| string | netname = "hook" |
| int | spawnflags = WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH | WEP_FLAG_NOTRUEAIM |
| string | w_crosshair = "gfx/crosshairhook" |
| float | w_crosshair_size = 0.5 |
| string | w_reticle = string_null |
| A: reticle : per-weapon zoom reticle. More... | |
| vector | wpcolor = '0 0.5 0' |
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inlinevirtualinherited |
Definition at line 127 of file weapon.qh.
References cvar_string(), ENDCLASS, entity(), m_name, string_null, and weapon_defaultspawnfunc().
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(CLIENT) weapon specific view model
Definition at line 118 of file weapon.qh.
References string_null.
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inherited |
Definition at line 42 of file weapon.qh.
Referenced by accuracy_add(), client_hasweapon(), MUTATOR_HOOKFUNCTION(), PlayerDamage(), SpawnThrownWeapon(), TEST(), W_SwitchWeapon(), W_SwitchWeapon_Force(), W_ThrowWeapon(), and weapon_prepareattack_checkammo().
| int Hook::spawnflags = WEP_FLAG_CANCLIMB | WEP_TYPE_SPLASH | WEP_FLAG_NOTRUEAIM |
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inherited |
A: reticle : per-weapon zoom reticle.
Definition at line 72 of file weapon.qh.
Referenced by DrawReticle().