Xonotic
viewloc.qh
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1 #pragma once
2 
3 // view location map object, intended for side-scrolling stages with a fixed camera position
4 
5 .entity viewloc; // points to the trigger_viewlocation networked entity
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8 
9 #ifdef CSQC
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11 void viewloc_SetViewLocation();
12 void viewloc_SetTags(entity this);
13 
14 #endif
entity() spawn
entity viewloc
Definition: viewloc.qh:13
void viewloc_PlayerPhysics(entity this)
Definition: viewloc.qc:13