4 #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit") 27 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext ) bool autocvar_g_keyhunt_team_spawns
void GameRules_spawning_teams(bool value)
Used to disable team spawns in team modes.
void GameRules_limit_score(int limit)
REGISTER_MUTATOR(kh, false)
int autocvar_g_keyhunt_point_leadlimit
void GameRules_teams(bool value)
#define autocvar_g_keyhunt_point_limit
void GameRules_limit_lead(int limit)
void kh_Controller_SetThink(float t, kh_Think_t func)