7 ATTRIB(OverkillRocketPropelledChainsaw, ammo_type,
Resource, RES_ROCKETS);
11 ATTRIB(OverkillRocketPropelledChainsaw, wpcolor,
vector, '0.5 0.5 0');
12 ATTRIB(OverkillRocketPropelledChainsaw, mdl,
string, "ok_rl");
14 ATTRIB(OverkillRocketPropelledChainsaw, m_model,
Model, MDL_RPC_ITEM);
15 ATTRIB(OverkillRocketPropelledChainsaw, m_muzzlemodel,
Model, MDL_RPC_MUZZLEFLASH);
16 ATTRIB(OverkillRocketPropelledChainsaw, m_muzzleeffect,
entity, EFFECT_ROCKET_MUZZLEFLASH);
18 ATTRIB(OverkillRocketPropelledChainsaw, w_crosshair,
string,
"gfx/crosshairrocketlauncher");
19 ATTRIB(OverkillRocketPropelledChainsaw, w_crosshair_size,
float, 0.6);
20 ATTRIB(OverkillRocketPropelledChainsaw, model2,
string,
"weaponrpc");
22 ATTRIB(OverkillRocketPropelledChainsaw,
m_name,
string, _(
"Overkill Rocket Propelled Chainsaw"));
24 #define X(BEGIN, P, END, class, prefix) \ 26 P(class, prefix, ammo, float, PRI) \ 27 P(class, prefix, animtime, float, PRI) \ 28 P(class, prefix, damage, float, PRI) \ 29 P(class, prefix, damage2, float, PRI) \ 30 P(class, prefix, damageforcescale, float, PRI) \ 31 P(class, prefix, edgedamage, float, PRI) \ 32 P(class, prefix, force, float, PRI) \ 33 P(class, prefix, health, float, PRI) \ 34 P(class, prefix, lifetime, float, PRI) \ 35 P(class, prefix, radius, float, PRI) \ 36 P(class, prefix, refire, float, PRI) \ 37 P(class, prefix, speedaccel, float, PRI) \ 38 P(class, prefix, speed, float, PRI) \ 39 P(class, prefix, ammo, float, SEC) \ 40 P(class, prefix, animtime, float, SEC) \ 41 P(class, prefix, damage, float, SEC) \ 42 P(class, prefix, delay, float, SEC) \ 43 P(class, prefix, edgedamage, float, SEC) \ 44 P(class, prefix, force, float, SEC) \ 45 P(class, prefix, force_zscale, float, SEC) \ 46 P(class, prefix, lifetime, float, SEC) \ 47 P(class, prefix, radius, float, SEC) \ 48 P(class, prefix, refire, float, SEC) \ 49 P(class, prefix, refire_type, float, SEC) \ 50 P(class, prefix, shotangle, float, SEC) \ 51 P(class, prefix, speed, float, SEC) \ 52 P(class, prefix, spread, float, SEC) \ 53 P(class, prefix, reload_ammo, float, NONE) \ 54 P(class, prefix, reload_time, float, NONE) \ 55 P(class, prefix, switchdelay_drop, float, NONE) \ 56 P(class, prefix, switchdelay_raise, float, NONE) \ 57 P(class, prefix, weaponreplace, string, NONE) \ 58 P(class, prefix, weaponstartoverride, float, NONE) \ 59 P(class, prefix, weaponstart, float, NONE) \ 60 P(class, prefix, weaponthrowable, float, NONE) \ 62 W_PROPS(
X, OverkillRocketPropelledChainsaw, okrpc)
65 ENDCLASS(OverkillRocketPropelledChainsaw)
const int WEP_FLAG_RELOADABLE
float bot_pickupbasevalue
const int WEP_FLAG_HIDDEN
const int WEP_TYPE_SPLASH
#define X(BEGIN, P, END, class, prefix)
REGISTER_WEAPON(OVERKILL_RPC, okrpc, NEW(OverkillRocketPropelledChainsaw))
vector(float skel, float bonenum) _skel_get_boneabs_hidden
const int WEP_FLAG_CANCLIMB
const int WEP_FLAG_MUTATORBLOCKED
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
#define W_PROPS(L, class, prefix)
const int WEP_FLAG_SUPERWEAPON