P(class, prefix, aim_firetolerance_dist, float) \
P(class, prefix, aim_maxpitch, float) \
P(class, prefix, aim_maxrot, float) \
P(class, prefix, aim_speed, float) \
P(class, prefix, ammo_max, float) \
P(class, prefix, ammo_recharge, float) \
P(
class, prefix,
health,
float) \
P(class, prefix, shot_dmg, float) \
P(class, prefix, shot_force, float) \
P(class, prefix, shot_radius, float) \
P(class, prefix, shot_refire, float) \
P(class, prefix, shot_speed, float) \
P(class, prefix, shot_spread, float) \
P(class, prefix, shot_volly, float) \
P(class, prefix, shot_volly_refire, float) \
P(class, prefix, target_range, float) \
P(class, prefix, target_range_min, float) \
P(class, prefix, target_range_optimal, float) \
P(class, prefix, target_select_anglebias, float) \
P(class, prefix, target_select_missilebias, float) \
P(class, prefix, target_select_playerbias, float) \
P(class, prefix, target_select_rangebias, float) \
P(class, prefix, target_select_samebias, float) \
P(class, prefix, track_accel_pitch, float) \
P(class, prefix, track_accel_rot, float) \
P(class, prefix, track_blendrate, float) \
P(class, prefix, track_type, float) \