Xonotic
dialog_settings.qh
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1 #pragma once
2 
3 #include "dialog.qh"
5  METHOD(XonoticSettingsDialog, fill, void(entity));
6  ATTRIB(XonoticSettingsDialog, title, string, _("Settings"));
7  ATTRIB(XonoticSettingsDialog, tooltip, string, _("Change the game settings"));
8  ATTRIB(XonoticSettingsDialog, color, vector, SKINCOLOR_DIALOG_SETTINGS);
9  ATTRIB(XonoticSettingsDialog, intendedWidth, float, 0.96);
10  ATTRIB(XonoticSettingsDialog, rows, float, 18);
11  ATTRIB(XonoticSettingsDialog, columns, float, 6);
vector color
CLASS(Object) Object
Definition: oo.qh:318
entity() spawn
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
#define ATTRIB(...)
Definition: oo.qh:136
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ENDCLASS(cname)
Definition: oo.qh:269