Xonotic
dialog_multiplayer_create_mapinfo.qh
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1 #pragma once
2 
3 #include "dialog.qh"
5  METHOD(XonoticMapInfoDialog, fill, void(entity));
6  METHOD(XonoticMapInfoDialog, loadMapInfo, void(entity, float, entity));
7  ATTRIB(XonoticMapInfoDialog, title, string, _("Map Information"));
8  ATTRIB(XonoticMapInfoDialog, color, vector, SKINCOLOR_DIALOG_MAPINFO);
9  ATTRIB(XonoticMapInfoDialog, intendedWidth, float, 1.0);
10  ATTRIB(XonoticMapInfoDialog, rows, float, 11);
11  ATTRIB(XonoticMapInfoDialog, columns, float, 10);
12 
13  ATTRIB(XonoticMapInfoDialog, previewImage, entity);
14  ATTRIB(XonoticMapInfoDialog, titleLabel, entity);
15  ATTRIB(XonoticMapInfoDialog, authorLabel, entity);
16  ATTRIB(XonoticMapInfoDialog, descriptionLabel, entity);
17  ATTRIB(XonoticMapInfoDialog, featuresLabel, entity);
18 
20 
21  ATTRIB(XonoticMapInfoDialog, currentMapIndex, float, 0);
22  ATTRIB(XonoticMapInfoDialog, currentMapBSPName, string);
23  ATTRIB(XonoticMapInfoDialog, currentMapTitle, string);
24  ATTRIB(XonoticMapInfoDialog, currentMapAuthor, string);
25  ATTRIB(XonoticMapInfoDialog, currentMapDescription, string);
26  ATTRIB(XonoticMapInfoDialog, currentMapPreviewImage, string);
vector color
CLASS(Object) Object
Definition: oo.qh:318
entity() spawn
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
#define ATTRIB(...)
Definition: oo.qh:136
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ENDCLASS(cname)
Definition: oo.qh:269
#define ATTRIBARRAY(cname, name, type, cnt)
Definition: oo.qh:254