Xonotic
dialog_singleplayer.qh
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1 #pragma once
2 
3 #include "dialog.qh"
6  ATTRIB(XonoticSingleplayerDialog, title, string, _("Singleplayer"));
7  ATTRIB(XonoticSingleplayerDialog, tooltip, string, _("Play the singleplayer campaign or instant action matches against bots"));
8  ATTRIB(XonoticSingleplayerDialog, color, vector, SKINCOLOR_DIALOG_SINGLEPLAYER);
9  ATTRIB(XonoticSingleplayerDialog, intendedWidth, float, 0.80);
10  ATTRIB(XonoticSingleplayerDialog, rows, float, 24);
11  ATTRIB(XonoticSingleplayerDialog, columns, float, 5);
vector color
CLASS(Object) Object
Definition: oo.qh:318
entity() spawn
#define METHOD(cname, name, prototype)
Definition: oo.qh:257
#define ATTRIB(...)
Definition: oo.qh:136
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define ENDCLASS(cname)
Definition: oo.qh:269