3 float fsnap(
float val,
float fsize);
float tile_check_plus2(entity this, vector where)
bool location_isok(vector point, bool waterok, bool air_isok)
float fsnap(float val, float fsize)
vector(float skel, float bonenum) _skel_get_boneabs_hidden
entity pathlib_nodeatpoint(vector where)