Xonotic
utility.qc
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1 #include "utility.qh"
2 
3 #include <common/stats.qh>
4 #include <common/weapons/_all.qh>
6 
7 bool location_isok(vector point, bool waterok, bool air_isok)
8 {
10  return false;
11 
12  int pc = pointcontents(point);
13  int pc2 = pointcontents(point - '0 0 1');
14 
15  if(pc == CONTENT_EMPTY && pc2 == CONTENT_SOLID)
16  return true;
17  if(pc == CONTENT_EMPTY && pc2 == CONTENT_WATER && waterok)
18  return true;
19  if(pc == CONTENT_EMPTY && pc2 == CONTENT_EMPTY && air_isok)
20  return true;
21  if(pc == CONTENT_WATER && waterok)
22  return true;
23  return false;
24 }
25 
27 {
29 
30  where.x = fsnap(where.x,pathlib_gridsize);
31  where.y = fsnap(where.y,pathlib_gridsize);
32 
33  entity found = NULL; // TODO: using FOREACH_ENTITY_RADIUS here causes mutex loop warnings, this may need a proper fix!
34  IL_EACH(g_pathlib_nodes, it.is_path_node && vdist(it.origin - where, <, pathlib_gridsize * 0.5),
35  {
36  found = it;
37  break;
38  });
39 
40  return found;
41 }
42 
43 bool tile_check_cross(entity this, vector where)
44 {
45  vector p;
48 
49 
50  // forward-right
51  p = where + f + r;
52  traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, this);
53  if (!location_isok(trace_endpos, 1, 0))
54  return false;
55 
56  // Forward-left
57  p = where + f - r;
58  traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, this);
59  if (!location_isok(trace_endpos, 1, 0))
60  return false;
61 
62  // Back-right
63  p = where - f + r;
64  traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, this);
65  if (!location_isok(trace_endpos, 1 ,0))
66  return false;
67 
68  //Back-left
69  p = where - f - r;
70  traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, this);
71  if (!location_isok(trace_endpos, 1, 0))
72  return false;
73 
74  return true;
75 }
76 
77 bool tile_check_plus(entity this, vector where)
78 {
79  vector p;
80 
83 
84  // forward
85  p = where + f;
86  traceline(p+tile_check_up,p-tile_check_down,MOVE_WORLDONLY,this);
87  if (!location_isok(trace_endpos,1,0))
88  return false;
89 
90 
91  //left
92  p = where - r;
93  traceline(p+tile_check_up,p-tile_check_down,MOVE_WORLDONLY,this);
94  if (!location_isok(trace_endpos,1,0))
95  return false;
96 
97  // Right
98  p = where + r;
99  traceline(p+tile_check_up,p-tile_check_down,MOVE_WORLDONLY,this);
100  if (!location_isok(trace_endpos,1,0))
101  return false;
102 
103  //Back
104  p = where - f;
105  traceline(p+tile_check_up,p-tile_check_down,MOVE_WORLDONLY,this);
106  if (!location_isok(trace_endpos,1,0))
107  return false;
108 
109  return true;
110 }
111 
112 float tile_check_plus2(entity this, vector where)
113 {
114  vector p;
115  int j = 0, e = 0;
116 
119 
120 //#define pathlib_node_edgeflag_left 2
121 //#define pathlib_node_edgeflag_right 4
122 //#define pathlib_node_edgeflag_forward 8
123 //#define pathlib_node_edgeflag_back 16
124 
125  // forward
126  p = where + f;
127  traceline(p+tile_check_up,p-tile_check_down,MOVE_WORLDONLY,this);
128  if (location_isok(trace_endpos,1,0))
129  {
130  ++j;
132  }
133 
134 
135  //left
136  p = where - r;
137  traceline(p+tile_check_up,p-tile_check_down,MOVE_WORLDONLY,this);
138  if (location_isok(trace_endpos,1,0))
139  {
140  ++j;
142  }
143 
144 
145  // Right
146  p = where + r;
147  traceline(p+tile_check_up,p-tile_check_down,MOVE_WORLDONLY,this);
148  if (location_isok(trace_endpos,1,0))
149  {
150  ++j;
152  }
153 
154  //Back
155  p = where - f;
156  traceline(p+tile_check_up,p-tile_check_down,MOVE_WORLDONLY,this);
157  if (location_isok(trace_endpos,1,0))
158  {
159  ++j;
161  }
162 
163  // forward-right
164  p = where + f + r;
165  traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, this);
166  if (location_isok(trace_endpos, 1, 0))
167  {
168  ++j;
170  }
171 
172  // Forward-left
173  p = where + f - r;
174  traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, this);
175  if (location_isok(trace_endpos, 1, 0))
176  {
177  ++j;
179  }
180 
181  // Back-right
182  p = where - f + r;
183  traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, this);
184  if (location_isok(trace_endpos, 1 ,0))
185  {
186  ++j;
188  }
189 
190  //Back-left
191  p = where - f - r;
192  traceline(p + tile_check_up, p - tile_check_down, MOVE_WORLDONLY, this);
193  if (location_isok(trace_endpos, 1, 0))
194  {
195  ++j;
197  }
198 
199 
200  if(j == 0)
202 
203  return e;
204 }
205 
206 bool tile_check_star(entity this, vector where)
207 {
208  if(tile_check_plus(this, where))
209  return tile_check_cross(this, where);
210 
211  return false;
212 }
213 
#define IL_EACH(this, cond, body)
IntrusiveList g_pathlib_nodes
Definition: pathlib.qh:109
float trace_dphitq3surfaceflags
bool location_isok(vector point, bool waterok, bool air_isok)
Definition: utility.qc:7
entity() spawn
const float CONTENT_SOLID
Definition: csprogsdefs.qc:237
float tile_check_plus2(entity this, vector where)
Definition: utility.qc:112
bool tile_check_cross(entity this, vector where)
Definition: utility.qc:43
const float pathlib_node_edgeflag_backright
Definition: pathlib.qh:36
bool tile_check_star(entity this, vector where)
Definition: utility.qc:206
vector tile_check_down
Definition: pathlib.qh:62
bool tile_check_plus(entity this, vector where)
Definition: utility.qc:77
const float CONTENT_EMPTY
Definition: csprogsdefs.qc:236
const float pathlib_node_edgeflag_forwardleft
Definition: pathlib.qh:37
float Q3SURFACEFLAG_SKY
float pathlib_searched_cnt
Definition: pathlib.qh:46
vector tile_check_up
Definition: pathlib.qh:61
entity pathlib_nodeatpoint(vector where)
Definition: utility.qc:26
const vector PLIB_FORWARD
Definition: pathlib.qh:13
const float pathlib_node_edgeflag_left
Definition: pathlib.qh:31
const float CONTENT_WATER
Definition: csprogsdefs.qc:238
float pathlib_gridsize
Definition: pathlib.qh:50
#define NULL
Definition: post.qh:17
vector trace_endpos
Definition: csprogsdefs.qc:37
const float pathlib_node_edgeflag_back
Definition: pathlib.qh:34
vector(float skel, float bonenum) _skel_get_boneabs_hidden
#define vdist(v, cmp, f)
Vector distance comparison, avoids sqrt()
Definition: vector.qh:8
const float pathlib_node_edgeflag_backleft
Definition: pathlib.qh:35
const float pathlib_node_edgeflag_none
Definition: pathlib.qh:39
const vector PLIB_RIGHT
Definition: pathlib.qh:15
float tile_check_size
Definition: pathlib.qh:63
const float pathlib_node_edgeflag_forward
Definition: pathlib.qh:33
float MOVE_WORLDONLY
const float pathlib_node_edgeflag_right
Definition: pathlib.qh:32
const float pathlib_node_edgeflag_forwardright
Definition: pathlib.qh:38
ERASEABLE float fsnap(float val, float fsize)
Definition: math.qh:57