Xonotic
physics.qc
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1 #include "physics.qh"
2 
4 
5 void com_phys_interpolate(entity it, float a)
6 {
8  it.origin = it.com_phys_pos_prev * (1 - a) + it.com_phys_pos * a;
9  it.angles = it.com_phys_ang_prev * (1 - a) + it.com_phys_ang * a; // TODO: slerp, not lerp
10 }
entity() spawn
void com_phys_interpolate(entity it, float a)
Definition: physics.qc:5
bool autocvar_xon_com_phys_interpolate
Definition: physics.qc:3