Xonotic
physics.qc
Go to the documentation of this file.
1
#include "
physics.qh
"
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3
bool
autocvar_xon_com_phys_interpolate
=
true
;
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void
com_phys_interpolate
(
entity
it,
float
a)
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{
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if
(!
autocvar_xon_com_phys_interpolate
) a = 1;
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it.origin = it.com_phys_pos_prev * (1 - a) + it.com_phys_pos * a;
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it.angles = it.com_phys_ang_prev * (1 - a) + it.com_phys_ang * a;
// TODO: slerp, not lerp
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}
entity
entity() spawn
physics.qh
com_phys_interpolate
void com_phys_interpolate(entity it, float a)
Definition:
physics.qc:5
autocvar_xon_com_phys_interpolate
bool autocvar_xon_com_phys_interpolate
Definition:
physics.qc:3
ecs
components
physics.qc
Generated on Thu Mar 17 2022 17:26:26 for Xonotic by
1.8.13